Radians()
Exists in OpenGL ES, but not in Cuda, OpenCL, Metal, and it's not added by DCTL. So we have to define it ourselves ...
__DEVICE__ inline float radians(float degrees)
{
return M_PI * degrees / 180.0f;
}
Exists in OpenGL ES, but not in Cuda, OpenCL, Metal, and it's not added by DCTL. So we have to define it ourselves ...
__DEVICE__ inline float radians(float degrees)
{
return M_PI * degrees / 180.0f;
}