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Virtual Production

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Virtual Production Software

Virtual Production Software

Assimilate LiveFX

Assimilate LiveFX

https://www.assimilateinc.com/products/livefx/

Unreal Engine

Unreal Engine

https://www.unrealengine.com/en-US/virtual-production

Unreal nDisplay

Unreal nDisplay

https://docs.unrealengine.com/4.26/en-US/WorkingWithMedia/nDisplay/Overview/

Unreal Composure

Unreal Composure

https://docs.unrealengine.com/en-US/Engine/Composure/index.html

OWL Streaming Toolkit for Unreal

OWL Streaming Toolkit for Unreal

Off World produces a solution that improves the artist-friendly nature of Unreal based virtual production workflows. The streaming toolkit allows Unreal rendered low-latency NDI video streams to be passed with RGBA data directly into Assimilate LiveFX.

https://offworld.live/products/unreal-engine-live-streaming-toolkit

Disguise

Disguise

https://www.disguise.one/en/

Unity

Unity

https://unity.com/roadmap/virtual-production

TouchDesigner

TouchDesigner

https://derivative.ca/UserGuide/TouchDesigner

Notch

Notch

https://www.notch.one/virtualproduction/

NVIDIA Omniverse

NVIDIA Omniverse

At the base level, Omniverse is a DCC platform that helps users perform tasks like next-generation OpenUSD workflow design/collaboration, virtual production asset prep, ML synthetic training data generation, and metaverse content creation.

https://www.nvidia.com/en-us/omniverse/

The Omniverse toolset has been humorously described by end users as vaguely reminiscent of the entrepreneurial business model that existed in the Klondike era with the "pick and shovel" gear manufacturers.

The meaning here is that Omniverse is a tool that exists to serve a specific utilitarian purpose --- to help the end user get work done fast and efficiently.

The Omniverse end customer is then going off to use the pick and shovel tools they bought on large scale undertakings, to stake their gold claim, and do something big and impactful.

Aximmetry

Aximmetry

https://aximmetry.com

Virtual Production Hardware

Virtual Production Hardware

Brompton LED Video Processors

Brompton LED Video Processors

https://www.bromptontech.com/

ROE Visual LED Display Panels

ROE Visual LED Display Panels

https://www.roevisual.com/en/

AOTO LED Display Panels

AOTO LED Display Panels

https://en.aoto.com

7th Sense Design Media Servers

7th Sense Design Media Servers

https://7thsense.one/

Virtual Production MoCap, MoCo, and Camera Tracking Solutions

Virtual Production MoCap, MoCo, and Camera Tracking Solutions

Vicon MoCap

Vicon MoCap

https://www.vicon.com

Xsens MoCap

Xsens MoCap

https://www.xsens.com/

Faceware MoCap

Faceware MoCap

https://facewaretech.com

Move.ai MoCap

Move.ai MoCap

https://www.move.ai

Unreal Metahuman

Unreal Metahuman

https://www.unrealengine.com/en-US/metahuman

Ziva Dynamics

Ziva Dynamics

https://zivadynamics.com

nCam Camera Tracking

nCam Camera Tracking

https://www.ncam-tech.com/

VIVE Mars Cam Tracking

VIVE Mars Cam Tracking

https://mars.vive.com/

EZtrack Tracking Hub

EZtrack Tracking Hub

https://eztrack.studio/

Gyroflow Flowshutter IMU Data Logger

Gyroflow Flowshutter IMU Data Logger

https://github.com/gyroflow/flowshutter

Mark Roberts Motion Control

Mark Roberts Motion Control

https://www.mrmoco.com/

Virtual Production Lens Metadata

Virtual Production Lens Metadata

A key aspect of virtual production is to have cine lenses that support the passing of lens metadata.

Cooke Optics

Cooke Optics

Cooke Optics cinema lenses use the /i technology lens metadata protocol to store important lens information. The /i technology lens data is passed through a PL mount lens connector to the cinema camera body.

This is a YAML based metadata encoding format that holds 4D time-based data for the lens parameters that is accurately synced to the current video frame. Also having the unique lens serial number record can be helpful in post-production as it provides artists with access to the original Cooke Optics factory lens calibration information which is useful when working with anamorphic lenses that have extensive lens breathing.

Blackmagic Design URSA 12K camera bodies for example, are able to store the /i technology metadata in native BRAW format media.