KKD Node Reference Guide
For context see Krokodove.
See also the Node Categories and the Node Cookbook.
Align 3D¶
Align an object relative to

Connect 3D¶
Connect vertices...

Cut 3D¶
Cuts off an object

Data Duplicate 3D¶
Create duplicates, fully controlled by data channels.

Kill 3D¶
Kills (part of) an object

Mapped Duplicate 3D¶
Create duplicates, fully controlled by image maps.

Objectify 3D¶
Manipulates objects as a whole

Poly Play 3D¶
Manipulate objects on a poly level.

Retime 3D¶
A 3D retiming tool

Tool 3D¶
Tools to manipulate an object

Vertex Play 3D¶
Manipulate objects on a vertex level.


Data Create 3D¶
Creates a height field from a map




Fold Create 3D¶
Creates a foldable object




Heightfield Create 3D¶
Creates a height field from a map


Object Create 3D¶
Creates an object

Shape Create 3D¶
Creates a 3D object from a shape

Tube Create 3D¶
Creates some tubes






World Position Create 3D¶
Creates a plane with based on world space coordinates

rCube¶
Region 3D Cube


rImage¶
Region 3D Image

rMerge¶
Region 3D Merge

The "Combine" control can be set to "Union", "Intersect", "Add", "Subtract", or "Exclusive".

rModify¶
Region 3D Modify

rNoise¶
Region 3D Noise

rPlane¶
Region 3D Plane

rShape¶
Region 3D Shape

The Mapping control can be set to "Planar", "Spherical", or "Cylindrical".
rSphere¶
Region 3D Sphere

rTransform¶
Region 3D Transform

The "Region Transform" control page has a single checkbox labelled "Invert".
The "Transform" control page can be used to adjust the XYZ Position, Rotation, and Scale attributes.

dCopy¶
Copy data channels

The "Type In" and "Type Out" controls can be set to "Any", "Bool", "Integer", "Float", "Vector2", "Vector3", or "Color".

dDelete¶
Data Delete

dGrow¶
Data Grow

dInfo¶
Data Info

dMath¶
Data Math

The Operation control can be set to "None", "Add", "Subtr", "Mult", "Div", "Power", or "Mod".

dMerge¶
Data Merge

The data merge node has 8 initial input connections named "Data [1-8] (in)".

dRemap¶
Data Remap

dSelect¶
Data Select

The Operation control can be set to "None", "Add", "Subtr", "Mult", "Div", "Power", or "Mod".

dSet Constant¶
Set Constant Data

dSet Manual¶
Set Data Manually, one by one

dSet Ramp¶
Set data to follow a ramp or gradient between 2 values

dSet Random¶
Set/add random data

dSort¶
Data Sorting

The "Vector Sort1" control can be set to "By X", "By Y", "By Z", or "Distance".

dTool¶
Data Tools

By default the "Limit Count Start" and "Limit Count End" controls have an initial control range of 0-100.
dTransform¶
Data Transform

dChannels Create¶
Create data channels







dFrom Image Analyzer Create¶
Sample image and format data



dFrom Image Create¶
Sample Image

dFrom Image Pack Create¶
Sample image using packing method

dFrom Region Create¶
Sample Region

The "Replace Type" control can be set to "Replace in Range" or "Replace All".
dLoader Create¶
Load data

The "Channels Direction" control can be set to "By Row" or "By Column".
The "First Row" control can be set to "Automatic", "Channel Names", or "Channel Data".
The "First Column" control can be set to "Automatic", "Channel Names", or "Channel Data".
dPattern Create¶
Create a pattern

The "Pattern Type" control can be set to "Grid" or "Ring".
The "Ring Count Type" control can be set to "By Number", "By Distance", or "By Angle".
Analyzer¶
Image analysis



The "Scale" control on the Guides control page can be set to "0.0 ... 1.0", "0 ... 255", "0 ... 1023", or "0 ... 65535".

Blur in Space¶
A mere re-packaging of two basic Fusion tools: color space swapping and blur

The "Blur Filter" control can be set to "Box", "Soften", "Bartlett", "Gaussian", or "Sharpen"

Bounding Box¶
Bounding Box

The "Channel" control can be set to "Red", "Green", "Blue", "Alpha", or "Lumin.".
The "Threshold" control has a default input control range of 0 - 1.
The "Lock" control can be set to "All Sides", "Vert./Horiz.", or "None".
The "Extend" control has a default input control range of -0.05 to 0.1. The initial value is 0.0.
Connect¶
Connect points with lines or splines



Dither¶
Reduces the number of bits for each color channel and creates a 'logical noise' doing it

The "Dither method" control can be set to "None", "Ordered", "Simple error distribution", or "Floyd & Steinberg".

Extend¶

The "Direction" control can be set to "Horizontal" or "Vertical".
The "Channel" control can be set to "Red", "Green", "Blue", "Alpha", "Lumin.", or "Each".

The "Hold" control can be set to "Within range", "Minimum", or "Maximum".

Find¶

The "Channel" control can be set to "Red", "Green", "Blue", "Alpha", or "Lumin.".
The "Result" control can be set to "Analytic" or "Clean".
Flur¶

The "Shape" control can be set to "Square", "Round", or "Axial".
Fragments¶

The "Channel" control can be set to "Red", "Green", "Blue", "Alpha", or "Lumin.".

The "Range Curve" control can be set to "Linear", "Ease In", "Ease Out", or "Ease In/Out".

Grow¶


Grow Color¶
Fill transparent parts by extending the edge color

Microwaves¶

Pack¶



Painterly¶
Painterly effects

Rasterize¶
Half-tone style rasterize



Smart Field Strobe¶
Smart Field Strobe tries to detect motion and only removes fields where there is.


Spiral¶



Switcher¶

Time Mapper¶

Wireless Link¶

Wireless Linky¶

Worm¶



Color¶
Simple tool for easy fading to a certain color

Hue/Saturation¶
A simple color correcting tool, operating in HLS color space

Invert¶
Invert color, luminance or hue

The "Type" control can be set to "Color", "Luminance", or "Hue".

Match Color¶
Color matching

The "Number of colors" control can be set to "Single", "Low and High", or "Low, Mid && High".

The "Shadows match" control can be set to "Full color", "Color tint", or "Luminance".

The "Highlights match" control can be set to "Full color", "Color tint", or "Luminance".

Replace Color¶
This color correcting tool replaces a certain color range with another


Threshold¶
Clips the color in reference to the threshold

Blobs¶
Create metaball like blob shapes


Lines¶
Line patterns




Pattern¶
Creation of a wild collection of patterns (assuming you think grids are wild)
The "Type" control can be set to "Triangles", "Grid", or "Honeycomb".


Shapes¶
Shape patterns; circles, squares, ...



Average¶

The "Main Time" control can be set to "Flow Time", or "Time Speed", or "Time Stretch".
The "Non-existing frames" control can be set to "Black" or "Ignore".
Beams¶


Bevel¶



Border¶

Canvas¶

Channel Shifter¶






Clean Edges¶

Combine¶

Crop Monsieur¶
Makes multiple copies of an image

Cut and Bleed¶

Deflicker¶


The "Reference" control can be set to "Fixed Time", "Time Steps", "Average", or "External".
Duplicate¶



Eat¶
Eats out the edges of an image

Extrude¶


The "Perspective type" control can be set to "Parallel" or "Radial".
The "Color type" control can be set to "Solid" or "Original".
Map Filter¶

Matte Cleaner¶


Merge and Bone¶



Noise¶

Pixel Region¶

Planes¶


Plastic¶
Put a plastic film over your image



Positioner¶

The "Type of positioner" control can be set to "One point", "Two point", "Three point", or "Four point".

Push¶

Reassemble¶

Rest¶

Seamless Loop¶
Create seamlessly looping sequences easily

The "Fade type" control can be set to either "Linear" or "Smooth".
Smear¶
Smears the image horizontally or vertically


Sort¶

Contour¶
Draws a nice, anti-aliased contour around an image

Gradient¶
Creation of gradients: linear, radial and spotlight shapes can be created an combined with the background image


Shade by Sample¶
Shade an image based on the normals

Vector Blur¶

Vector Field¶

Vector Motion¶

The "Motion analysis direction" control can be set to "Backward", "Both", or "Forward".
Vector Time¶

The "Adjust" control can be set to "Not", "Time Speed", "Time Stretch".
Vector Visualization¶

The "Vizualize vector field" control can be set to "Grid" or "Edges".
The "Line Color" control can be set to "Solid" or "Image".
Blend¶
Todo
Blend missing; or is Blend a Directional Scale; or should Blend be Directional Scale .. ?!?
Directional Scale¶

Kaleidoscope¶


The "Type" control can be set to "Classic" or "Fancy".
Lens Distortion¶

The "Type" control can be set to "Distort" or "Restore".
If you have "K1" and "K2" lens distortion parameters provided by an external lens calibration tool, those values are entered in the "Kappa1" and "Kappa2" number-fields.
Mirror¶

Morph¶

The "Warp Type" control can be set to "Field" or "Radial".
Offset¶

Radial¶

Relative Transform¶

The "Center Type" control can be set to "Bounding Box" or "Weighted Pixels".
The "Size Type" control can be set to "Size X and Size Y" or "Size and Aspect".
Remap¶

Segment Transform¶

Shear¶

The "Input Type" control can be set to "By value" or "By angle".
Shuffle¶

The "Type" control can be set to "Slide" or "Swap".
Spherize¶

The "Type" control can be set to "Horizontal", "Vertical", "Sphere", or "Rectangle".

The "Algorithm" control can be set to "Spherize", "Soft in/out", "Smooth", or "Sinusoid".

Stretch¶

The "Type" control can be set to "Source and Destination", or "Source and Offset".
Transform¶

The "Size Type" control can be set to "Size X and Size Y" or "Size and Aspect".
sBoolean¶
Combines shapes by union, difference or intersection

The "Type" control can be set to "Intersect", "Union", "Difference", or "Xor".
The "Fill Type" can be set to "Even Odd" or "Non Zero".
sKill¶
Shape Kill

sMerge¶
Shape Merge

The sMerge node has two input connections named "Shape1" and "Shape2".
sOffset¶
Shape Offset

The "Join Type" control can be set to "Miter", "Bevel", or "Rounded".
The "Sides" control can be set to "Both", "Inside", or "Outside".
sRender¶
Render out the shape to an image


The "Winding" can be set to "Even/Odd" or "Non-Zero".
The "Image" control page can be used to define the dimensions of the rendered image.
sResample¶
Shape Resample

sShading¶
Apply Shading to shape

The "Pen Line Type" control can be set to "Solid", "Dashed", "Dotted", or "Custom".

sSmooth¶
Shape Smooth

sTools¶
Shape Tools

The "Open Close" control can be set to "Keep", "Close All", "Open All", or "Swap".

sTransform¶
Shape Transform

sTriangulate¶
Shape Triangulate

The "Type" control can be set to "Type 1" or "Type 2".
sWriteOn¶
Shape WriteOn

The "Level" control can be set to "Global", "Shape", or "Element".
sZigZag¶
Shape ZigZag

The "Type" control can be set to "By Segment", or "By distance".
sChart Create¶
Shape Chart Create




sPrimitive Create¶
Shape Primitive Create




The "Shape Primitive Create" control page has a "Type" control that can be set to "Cross", "Polygon", "Rectangle", or "Star".

sSpiral Create¶
Shape Spiral Create



The "Shape Spiral Create" control page has an "Angle End Type" control that can be set to "None", "Type 1", or "Type 2".
sTrace Create¶
Shape Trace Create


