Audio Shaders¶
Shaders that use audio data (wave and frequency) over an image for display. Shadertoy provides an interface consisting of an image (512*2 pixels). One line contains 512 sampled waveform values ​​belonging to the current frame and the second line contains the FFT (Spectrum) values.
This interface can also be implemented in Resolve/Fusion. The AudioWaveform.fuse generates the corresponding image from a loaded WAV file. The AudioWaveform has a second output for this. This Output is connected to an AudioShaderfuse-Input.
AudioHeightfield1¶
based on Audio heightfield 1 written by huttarl
and ported to DaFusion by JiPi
AudioWaveformVisualizer¶
based on Audio Waveform Visualizer v3 written by oneshade
and ported to DaFusion by JiPi
InerciaIntended¶
based on 20221105_inercia intended one written by 0b5vr
and ported to DaFusion by JiPi
JamSession¶
based on Jam Session written by Passion
and ported to DaFusion by JiPi
ReactiveVoronoi¶
based on Reactive Voronoi written by glk7
and ported to DaFusion by JiPi
Rlstyle¶
based on RLStyle Visualizer written by clintolibre
and ported to DaFusion by JiPi
ShadertoyAudioDisplay¶
based on Shadertoy audio display written by saidwho12
and ported to DaFusion by JiPi