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Audio Shaders


InerciaIntended

Shaders that use audio data (wave and frequency) over an image for display. Shadertoy provides an interface consisting of an image (512*2 pixels). One line contains 512 sampled waveform values ​​belonging to the current frame and the second line contains the FFT (Spectrum) values.
This interface can also be implemented in Resolve/Fusion. The AudioWaveform.fuse generates the corresponding image from a loaded WAV file. The AudioWaveform has a second output for this. This Output is connected to an AudioShaderfuse-Input.

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AudioHeightfield1

based on Audio heightfield 1 written by huttarl
and ported to DaFusion by JiPi

AudioWaveformVisualizer

based on Audio Waveform Visualizer v3 written by oneshade
and ported to DaFusion by JiPi

InerciaIntended

based on 20221105_inercia intended one written by 0b5vr
and ported to DaFusion by JiPi

JamSession

based on Jam Session written by Passion
and ported to DaFusion by JiPi

ReactiveVoronoi

based on Reactive Voronoi written by glk7
and ported to DaFusion by JiPi

Rlstyle

based on RLStyle Visualizer written by clintolibre
and ported to DaFusion by JiPi

ShadertoyAudioDisplay

based on Shadertoy audio display written by saidwho12
and ported to DaFusion by JiPi