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Planet Shaders

Planet shaders are shaders that generally render planets. The following tasks should be mentioned: surface texture, moving atmosphere, the use of bump maps or displacement for the surface texture. Rotations and movements in relation to the background or additional planets or suns and their throwing of light or shadow represent further challenges. The boundary between some blobs and planets is fluid.

CrackerCars

based on CrackerCars written by zackpudil
and ported to DaFusion by JiPi

EARF

based on EARF written by zackpudil
and ported to DaFusion by JiPi

Fake3DScene

based on Fake3DScene written by LaBodilsen
and ported to DaFusion by JiPi

MightyMorphingPowerSphere

based on MightyMorphingPowerSphere written by Lallis
and ported to DaFusion by JiPi

RayCastSphere

based on RayCastSphere written by diroru
and ported to DaFusion by JiPi

WildKifs4D

based on WildKifs4D written by iapafoto
and ported to DaFusion by JiPi